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Unity from Zero to Proficiency (Intermediate): A step-by-step guide to coding your first FPS in C# with Unity. [Third Edition]
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Learn C# with Unity, and create a full FPS game without the headaches
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Produktdetails
- Newly Edited and Updated Version (Third Edition) for Unity 2020
- Learn C# with Unity, and create a full FPS game without the headaches
- Twelve chapters that teach necessary skills to create an FPS game and to learn intermediate C# and Unity techniques
- Learn to use Unity's built-in methods and Rigidbody physics
- Create intelligent Non-Player Characters (NPCs) with 3D animations and advanced Artificial Intelligence
- Content includes creating a game, controlling NPCs, adding AI to NPCs, creating a 2D scrolling shooter, and improving game features
| Publisher | Independently published |
| Publication date | September 30, 2019 |
| Language | English |
| Print length | 545 pages |
| ISBN-10 | 1696564298 |
| ISBN-13 | 978-1696564298 |
| Item Weight | 2.76 pounds (1.25 kg) |
| Dimensions | 8.5 x 1.23 x 11 inches (21.6 x 3.1 x 27.9 cm) |
| Book 3 of 5 | Unity from Zero to Proficiency |
Für wen ist das Produkt geeignet?
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Aspiring Game Developers
Ideal for those looking to enter the field of game development with practical coding experience in Unity.
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Intermediate Coders
Perfect for individuals who have some coding background but wish to level up their skills in game programming.
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Self-Learners
Great for independent learners who prefer structured guides to enhance their programming skills and learn effectively.
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Complete Beginners
Not suitable for absolute beginners without prior programming knowledge as it assumes some familiarity with coding concepts.
PRODUKTBESCHREIBUNG
Unity from Zero to Proficiency (Intermediate): A step-by-step guide to coding your first FPS in C# with Unity. [Third Edition]
About This Item
Get ready to level up your game development skills with Unity from Zero to Proficiency Intermediate. This comprehensive third edition guide is the perfect resource for anyone looking to code their first FPS in C# with Unity. Whether you're an aspiring game developer or a seasoned programmer, this step-by-step guide will take you from zero to proficiency in no time.
With a focus on intermediate-level concepts, you'll learn everything you need to know to create stunning first-person shooter games. With Unity from Zero to Proficiency Intermediate, you'll discover the power of C# coding and how to apply it to game development. From creating game mechanics to implementing advanced features, you'll gain the skills you need to bring your FPS game to life. The step-by-step approach of this guide ensures that you're never left behind. Each chapter builds upon the previous one, gradually increasing the complexity of the topics covered.
You'll start by learning the basics of Unity and C#, and then dive into more advanced concepts such as level design, animation, and AI programming. What sets Unity from Zero to Proficiency Intermediate apart is its hands-on approach. Throughout the book, you'll find exercises, challenges, and example projects that will help you solidify your understanding of the material. By the end of the book, you'll have completed your very own first-person shooter game and be ready to take your skills to the next level. Don't miss out on this opportunity to become a proficient game developer with Unity.
Order Unity from Zero to Proficiency Intermediate today and start coding your way to success.
Kundenfragen und -antworten
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Frage:
What are the key features of 'Unity from Zero to Proficiency Intermediate'?
Antworten: The 'Unity from Zero to Proficiency Intermediate' guide focuses on building a solid foundation in Unity while also diving into coding FPS games using C#. Key features include step-by-step instructions, practical coding exercises, a user-friendly layout, and intermediate concepts explained clearly. These features enable learners to grasp complex topics easily, facilitating a smooth transition into game development. For example, aspiring game developers will learn to create game mechanics, AI behaviors, and how to structure a game project effectively, ensuring a comprehensive understanding of both Unity and C# programming. -
Frage:
Is this book suitable for beginners who have no coding experience?
Antworten: While 'Unity from Zero to Proficiency Intermediate' assumes some basic familiarity with coding concepts, it is designed with a gradual learning approach. Beginners may find certain chapters challenging, but the step-by-step methodology helps bridge gaps in understanding. As users progress, they will build practical skills, making it easier to follow along. For instance, once basic coding principles in C# are established, readers will find themselves capable of creating simple FPS mechanics with more confidence as they practice coding exercises provided in the guide. -
Frage:
What tools or software do I need to start learning Unity with this guide?
Antworten: To effectively utilize the 'Unity from Zero to Proficiency Intermediate' guide, you will need to install Unity, a versatile game development engine, and an integrated development environment (IDE) like Visual Studio for coding in C#. Additionally, having a computer that meets Unity's system requirements is important for optimal performance. By having these tools at your disposal, readers will be well-equipped to implement the coding concepts and develop FPS games as outlined in the book, ensuring a hands-on learning experience. -
Frage:
Can I use this book to create games for platforms other than PC?
Antworten: Yes, 'Unity from Zero to Proficiency Intermediate' provides a solid groundwork that supports development for various platforms beyond PC, including mobile devices and consoles. As Unity is a cross-platform engine, knowledge gained from this guide is easily transferable. Readers will learn about responsive design and controls, enabling them to tailor their FPS games to different platforms. For instance, after mastering PC game development, learners can adapt their projects for mobile by understanding how input methods differ across devices. -
Frage:
Does this book include access to online resources or a community for support?
Antworten: The 'Unity from Zero to Proficiency Intermediate' guide typically suggests visiting supplementary online resources for additional support, tutorials, and community engagement. Many learners find platforms like forums, Discord groups, or online hubs useful when they encounter challenges or wish to share their progress. Engaging with the community can enhance the learning experience by providing inspiration and collaboration opportunities. For example, learners can join a game development circle to get feedback on their FPS projects and troubleshoot coding issues. -
Frage:
What is the structure of the book, and how is it organized?
Antworten: The structure of 'Unity from Zero to Proficiency Intermediate' is logically organized into chapters that gradually build upon each other. It typically starts with an overview of Unity and progresses through increasingly complex topics, such as game mechanics, coding principles, and AI development. This systematic approach means that readers can easily follow the content without feeling overwhelmed by technical jargon. By the end of the guide, readers will not only understand how to code their first FPS game in C#, but they'll also have the foundational knowledge to explore additional game development challenges. -
Frage:
How does this book handle coding errors or debugging techniques?
Antworten: The 'Unity from Zero to Proficiency Intermediate' guide includes detailed explanations on common coding errors and troubleshooting techniques throughout. It emphasizes best practices for debugging, ensuring readers learn to identify and resolve issues efficiently. By illustrating these concepts, the book empowers learners to troubleshoot their code confidently. For example, a chapter on debugging might include practical scenarios where readers must find and fix errors in sample code, enhancing their understanding of real-world coding challenges. -
Frage:
What level of proficiency can I expect to achieve after completing this guide?
Antworten: Upon completing 'Unity from Zero to Proficiency Intermediate,' you can expect to reach an intermediate level of proficiency in both Unity and C#. You will not only have created a playable FPS game but also gained a strong understanding of game development principles. This foundation will open the door to more advanced topics and projects, allowing you to take your skills further. Many learners transition to creating more complex games or exploring game design careers after applying knowledge from this guide to their projects. -
Frage:
Are there any prerequisites for understanding the content in this book?
Antworten: While there are no strict prerequisites, having a basic understanding of programming concepts is beneficial when approaching 'Unity from Zero to Proficiency Intermediate.' Familiarity with C# syntax and programming logic can expedite the learning process. If you're new to coding, consider brushing up on fundamental programming concepts before diving in. This foundational knowledge will help you better grasp the game development techniques and workflows outlined in the guide, ensuring a more enriching experience. -
Frage:
Where can I buy 'Unity from Zero to Proficiency Intermediate' in Austria?
Antworten: You can buy 'Unity from Zero to Proficiency Intermediate: A step-by-step guide to coding your first FPS in C# with Unity. [Third Edition]' on Ubuy. Ubuy offers a reliable platform for international customers to access a wide range of products, including educational books like this guide. As you explore Ubuy, you will find multiple purchasing options that suit your needs, whether you prefer physical books or digital copies, making it a convenient choice for enhancing your game development knowledge.
Game Programming Editorial Review
Unity From Zero to Proficiency (Intermediate): Learn C# Programming from Scratch by Creating a 3D FPS Game with Unity is an excellent resource for those looking to enhance their coding skills while diving into game development. This third book builds on essential C# methods and functions, enabling readers to tackle advanced tasks like AI and weapons management in their games. Many reviewers praised its clear step-by-step tutorials that facilitate a better understanding of complex concepts. However, some noted issues with typos and inconsistent terminology, which can detract from the otherwise engaging content. This book is highly recommended for learners wanting hands-on experience while creating a basic first-person shooter game.
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Vorteile
- Step-by-step tutorials for easy understanding
- Covers advanced C# methods and AI
- Great for beginners to game programming
- Encourages critical thinking in projects
- Helps consolidate prior programming knowledge
Nachteile
- Minor inconsistencies and typos present in the text
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Merkmale und Vorteile
- Step-by-step guide to coding your first FPS in C# with Unity
- 12 chapters painlessly teach you necessary skills to create an FPS game
- Learn intermediate C# and Unity techniques
- Create Intelligent Non-Player Characters(NPCs)
- Include advanced Artificial Intelligence for NPCs
- Create a 2D scrolling shooter
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